Innovative Methodologies for Education

Oi’s Social Responsibility Institute, Oi Futuro, came to CESAR with the following challenge: to develop a model of an integral school that would include high school and technical education in an integrated way and that would see to it that students got qualifications, fit for the purpose of entering the labor market. In addition, it should prepare the student to act critically in society, by interacting with information and communication technologies as a tool for innovation.

Thus NAVE – Advanced Nucleus in Education – came into being. It was created by Oi Futuro together with the Secretariats of Education of the states of Pernambuco and Rio de Janeiro. Its mission is to put technology at the service of citizen education, thereby empowering and connecting young people so they can transform the world they live in.

In order to come up with this model, CESAR, which has been a strategic partner since the program was implemented, developed technical training, the aim being to instruct High School students in how to develop digital games and artifacts from conception to implementing and using them effectively in diverse contexts. This enables these students to be integral members of technological projects and helps to position them professionally in a society in which economic potential lies more and more in artifacts and computational environments.

The first NAVE model was set up in the Cícero Dias State School in Recife. After this model was created, tested and in operation, Oi Futuro launched it at the José Leite Lopes State College in Rio de Janeiro. Together, the two schools have a total of about one thousand students and 70 teachers of regular and technical education. They have adopted a full-time modality and the curriculum is integrated: a mix of traditional and vocational education. In the first year of high school, students opt for being trained in programming digital or multimedia games/ arts for digital games and at the end of the 3-year course, students receive a high school and technical education diploma. The technical courses use methodologies such as problem-based learning, gamification, team-work, research techniques, instruction in seminar format, and peer tutoring. Both courses work on competencies for digital games, simulators, emulators and multimedia games.

The model of an integrated technical course (in which traditional school year classes are integrated with the technical course, both in the morning and afternoon) was very successfully validated in practice. Students learned not only technical competencies but also other skills that contribute to both their personal and academic life. In addition, the students’ participation in and significant results from important events in the areas of games and technology (such as SBGAMES, S2B Microsoft, Technovation, Global Game Jam, Campus Party, Anima Mundi and the Brazilian Olympiad for Informatics) also show the differential of the NAVE students.

Students completing the course continue to stand out professionally and academically, as they have gained entry to prestigious universities and won places on educational programs in Brazil and abroad. According to an internal survey carried out by the Instituto Oi Futuro, 74% of students from both schools go on to university and 36% enter the job market when they leave school.

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